Class LegionAction
- Namespace
- PixelUnitStudio
- Assembly
- PixelUnitStudio.Runtime.dll
A custom action: existing motions chained in order under one name (a three-hit combo, a channel-and-release spell). Steps are motion names, not states, so one action plays on any hero with that hero's weapon-type version of each motion. Played by LegionActionPlayer.
public sealed class LegionAction
- Inheritance
-
LegionAction
- Inherited Members
Constructors
LegionAction()
public LegionAction()
Fields
MaxRepeat
public const int MaxRepeat = 9
Field Value
MaxSteps
public const int MaxSteps = 12
Field Value
name
public string name
Field Value
steps
public List<LegionAction.Step> steps
Field Value
Methods
Clone()
public LegionAction Clone()
Returns
Summary(Func<string, string>)
Short text such as "attack ×3 → cast".
public string Summary(Func<string, string> title = null)