Class EnemyAttackEntry
- Namespace
- SurvivorsMaker.Data
- Assembly
- SurvivorsMaker.Data.dll
Serializable enemy attack authoring data whose summon target is an enemy asset reference.
public sealed class EnemyAttackEntry
- Inheritance
-
EnemyAttackEntry
- Inherited Members
Constructors
EnemyAttackEntry()
public EnemyAttackEntry()
Fields
Behaviour
Registered attack id; empty = the built-in behaviour of Kind.
[Tooltip("Registered behaviour id; empty = the built-in behaviour selected by Kind.")]
public string Behaviour
Field Value
ChargeSeconds
Positive charge travel duration in seconds.
[Tooltip("Positive charge travel duration in seconds.")]
public float ChargeSeconds
Field Value
ChargeSpeed
Charging speed in world units per second; nonnegative.
[Tooltip("Charging speed in world units per second; nonnegative.")]
public float ChargeSpeed
Field Value
ChargeTarget
How a charge destination is sampled at windup start.
[Tooltip("How a charge destination is sampled at windup start.")]
public ChargeTarget ChargeTarget
Field Value
ChargeTargetRadius
Charge destination sampling radius in world units; 0 targets the centre.
[Tooltip("Charge destination sampling radius in world units; 0 targets the centre.")]
public float ChargeTargetRadius
Field Value
CooldownJitterTicks
Symmetric cooldown variation in ticks; nonnegative and less than Cooldown Ticks. 0 = fixed.
[Tooltip("Symmetric cooldown variation in ticks; nonnegative and less than Cooldown Ticks. 0 = fixed.")]
public int CooldownJitterTicks
Field Value
CooldownTicks
Positive combat ticks between special attacks.
[Tooltip("Positive combat ticks between special attacks.")]
public int CooldownTicks
Field Value
FirstDelayTicks
Ticks before the first shooting attack; 0 permits an immediate first shot.
[Tooltip("Ticks before the first shooting attack; 0 permits an immediate first shot.")]
public int FirstDelayTicks
Field Value
Kind
Built-in attack used when Behaviour is empty; None disables special attacks.
[Tooltip("Built-in attack used when Behaviour is empty; None disables special attacks.")]
public SpecialAttackKind Kind
Field Value
MaxRange
Maximum attack distance in world units; must be at least Min Range.
[Tooltip("Maximum attack distance in world units; must be at least Min Range.")]
public float MaxRange
Field Value
MaxSummonAttacks
Maximum summon executions per enemy; 0 = unlimited.
[Tooltip("Maximum summon executions per enemy; 0 = unlimited.")]
public int MaxSummonAttacks
Field Value
MinRange
Minimum attack distance in world units; nonnegative.
[Tooltip("Minimum attack distance in world units; nonnegative.")]
public float MinRange
Field Value
Origin
Where shooting projectiles originate: enemy, player ring or arena positions.
[Tooltip("Where shooting projectiles originate: enemy, player ring or arena positions.")]
public ShotOrigin Origin
Field Value
OriginRadius
Shot origin ring radius in world units; 0 = ring centre.
[Tooltip("Shot origin ring radius in world units; 0 = ring centre.")]
public float OriginRadius
Field Value
Parameters
Named values read by the selected behaviour. Empty = its own defaults.
[Tooltip("Named values read by the selected behaviour. Empty = its own defaults.")]
public List<BehaviourParameter> Parameters
Field Value
ProjectileCount
Positive projectile count per shooting attack.
[Tooltip("Positive projectile count per shooting attack.")]
public int ProjectileCount
Field Value
ProjectileDamage
Damage points scaled by wave, then clamped to the authored minimum.
[Tooltip("Damage points scaled by wave, then clamped to the authored minimum.")]
public Scaled ProjectileDamage
Field Value
ProjectileRadius
Projectile collision radius in world units; nonnegative.
[Tooltip("Projectile collision radius in world units; nonnegative.")]
public float ProjectileRadius
Field Value
ProjectileSpeed
Projectile speed in world units per second; nonnegative.
[Tooltip("Projectile speed in world units per second; nonnegative.")]
public float ProjectileSpeed
Field Value
SpreadRadians
Total shot fan angle in radians; 0 aims all shots in one direction.
[Tooltip("Total shot fan angle in radians; 0 aims all shots in one direction.")]
public float SpreadRadians
Field Value
SummonCount
Children per summon attack; nonnegative, 0 creates none.
[Tooltip("Children per summon attack; nonnegative, 0 creates none.")]
public int SummonCount
Field Value
SummonEnemy
Enemy asset created by summon attacks. Required when summoning is enabled.
[Tooltip("Enemy asset created by summon attacks. Required when summoning is enabled.")]
public EnemyAsset SummonEnemy
Field Value
SummonRadius
Child spawn radius in world units; 0 uses the summoner position.
[Tooltip("Child spawn radius in world units; 0 uses the summoner position.")]
public float SummonRadius
Field Value
WindupSeconds
Charge warning duration in seconds; 0 = no windup.
[Tooltip("Charge warning duration in seconds; 0 = no windup.")]
public float WindupSeconds
Field Value
Methods
ToDef()
Converts this authoring entry to a runtime definition, resolving asset references through their caches.
public SpecialAttackDef ToDef()