Class StatCatalogAsset

Namespace
SurvivorsMaker.Data
Assembly
SurvivorsMaker.Data.dll

The stats a game uses, authored in the Inspector. New assets start with the starter set.

[CreateAssetMenu(menuName = "Survivor Roguelite Maker/Stat Catalog", fileName = "StatCatalog", order = 0)]
public sealed class StatCatalogAsset : ScriptableObject
Inheritance
Object
ScriptableObject
StatCatalogAsset
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Constructors

StatCatalogAsset()

public StatCatalogAsset()

Properties

Stats

Read-only view of the authored stat definitions in catalog order.

public IReadOnlyList<StatDefinition> Stats { get; }

Property Value

IReadOnlyList<StatDefinition>

Methods

InvalidateCache()

Invalidates converted content snapshots after programmatic stat-catalog edits.

public void InvalidateCache()

SetStats(IEnumerable<StatDefinition>)

Replaces authored stat definitions with a copied list and invalidates definition caches.

public void SetStats(IEnumerable<StatDefinition> definitions)

Parameters

definitions IEnumerable<StatDefinition>

ToCatalog()

Builds the runtime catalog. Throws on empty or duplicate ids; see Validate().

public StatCatalog ToCatalog()

Returns

StatCatalog

Validate()

Returns authoring problems without repairing or changing serialized fields; an empty list means valid.

public List<string> Validate()

Returns

List<string>