Class PlaytestPanel

Namespace
SurvivorsMaker.Presentation
Assembly
SurvivorsMaker.Presentation.dll

In-game playtest panel: give weapons, items, currency and levels, skip to a wave, invulnerability, spawn enemies, end the wave, game speed and single-stepping, and the DPS meter switch. Opened with PlaytestKey (F2) or the corner button. Commands go through Cheat(string, Func<IPlaytestCommands, RunResult>) (IPlaytestCommands); the panel shows "CHEATS USED" once one succeeded. Editor and Development Builds only (see the stripping rule at the top of this file).

public sealed class PlaytestPanel : MonoBehaviour
Inheritance
Object
Component
Behaviour
MonoBehaviour
PlaytestPanel
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.didStart
MonoBehaviour.didAwake
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.GetComponentIndex()
Component.CompareTag(TagHandle)
Component.transform
Component.transformHandle
Component.gameObject
Component.tag
Object.GetEntityId()
Object.GetInstanceID()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Constructors

PlaytestPanel()

public PlaytestPanel()

Properties

Compiled

True when this build contains the panel (Editor or Development Build, not opted out).

public static bool Compiled { get; }

Property Value

bool

Open

public bool Open { get; set; }

Property Value

bool

Supported

True when the panel runs here: compiled in and a debug build (always in the Editor).

public static bool Supported { get; }

Property Value

bool

Methods

Create(GameUiRoot)

Adds the panel under ui's canvas; null when not Supported.

public static PlaytestPanel Create(GameUiRoot ui)

Parameters

ui GameUiRoot

Returns

PlaytestPanel

Refresh()

Updates labels, the badge and which commands fit the current phase.

public void Refresh()