Class UnityOptionsApplicator
- Namespace
- SurvivorsMaker.Presentation
- Assembly
- SurvivorsMaker.Presentation.dll
Default engine mapping. Window changes are skipped in the editor, where the game view owns the window.
public sealed class UnityOptionsApplicator : IOptionsApplicator
- Inheritance
-
UnityOptionsApplicator
- Implements
- Inherited Members
Constructors
UnityOptionsApplicator()
public UnityOptionsApplicator()
Methods
Apply(OptionsState)
Applies user options to presentation services without changing run or simulation rules.
public void Apply(OptionsState options)
Parameters
optionsOptionsState
ToFullScreenMode(WindowMode)
public static FullScreenMode ToFullScreenMode(WindowMode mode)
Parameters
modeWindowMode
Returns
- FullScreenMode