Class OptionsState
- Namespace
- SurvivorsMaker.Run
- Assembly
- SurvivorsMaker.Run.dll
User audio, display, accessibility and language preferences stored separately from progress.
public sealed class OptionsState
- Inheritance
-
OptionsState
- Inherited Members
Constructors
OptionsState()
public OptionsState()
Fields
EffectsVolume
public float EffectsVolume
Field Value
FrameLimit
public int FrameLimit
Field Value
Language
public string Language
Field Value
MasterVolume
public float MasterVolume
Field Value
MusicVolume
public float MusicVolume
Field Value
PauseOnFocusLoss
public bool PauseOnFocusLoss
Field Value
ReduceFlashes
public bool ReduceFlashes
Field Value
ScreenHeight
public int ScreenHeight
Field Value
ScreenShake
public bool ScreenShake
Field Value
ScreenWidth
public int ScreenWidth
Field Value
ShakeIntensity
public float ShakeIntensity
Field Value
ShowDamageNumbers
public bool ShowDamageNumbers
Field Value
Version
public int Version
Field Value
WindowMode
public WindowMode WindowMode
Field Value
Methods
Copy()
Returns an independent copy of this saved or reported state without running gameplay logic.
public OptionsState Copy()