Class PlayerSettings

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll
public sealed class PlayerSettings
Inheritance
PlayerSettings
Inherited Members

Constructors

PlayerSettings()

public PlayerSettings()

Fields

BaseSpeed

World units per second at 0 % move speed.

public float BaseSpeed

Field Value

float

BodyRadius

public float BodyRadius

Field Value

float

Defense

public IDefenseFormula Defense

Field Value

IDefenseFormula

DodgeCap

public float DodgeCap

Field Value

float

HealthPerLevel

Max (and current) health gained per level.

public int HealthPerLevel

Field Value

int

HitInvulnerabilityTicks

Ticks of invulnerability after taking damage. 0 = off (every hit counts).

public int HitInvulnerabilityTicks

Field Value

int

LifeStealHeal

Health restored by a successful on-hit heal.

public int LifeStealHeal

Field Value

int

MinMaxHealth

public int MinMaxHealth

Field Value

int

MinRegenTicks

public int MinRegenTicks

Field Value

int

MinSpeedPercent

Move speed bonus is clamped to at least this percent.

public int MinSpeedPercent

Field Value

int

RegenBaseSeconds

Regen: one RegenHeal every RegenBaseSeconds / regenStat seconds.

public float RegenBaseSeconds

Field Value

float

RegenHeal

public int RegenHeal

Field Value

int