Class PlayerSettings
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public sealed class PlayerSettings
- Inheritance
-
PlayerSettings
- Inherited Members
Constructors
PlayerSettings()
public PlayerSettings()
Fields
BaseSpeed
World units per second at 0 % move speed.
public float BaseSpeed
Field Value
BodyRadius
public float BodyRadius
Field Value
Defense
public IDefenseFormula Defense
Field Value
DodgeCap
public float DodgeCap
Field Value
HealthPerLevel
Max (and current) health gained per level.
public int HealthPerLevel
Field Value
HitInvulnerabilityTicks
Ticks of invulnerability after taking damage. 0 = off (every hit counts).
public int HitInvulnerabilityTicks
Field Value
LifeStealHeal
Health restored by a successful on-hit heal.
public int LifeStealHeal
Field Value
MinMaxHealth
public int MinMaxHealth
Field Value
MinRegenTicks
public int MinRegenTicks
Field Value
MinSpeedPercent
Move speed bonus is clamped to at least this percent.
public int MinSpeedPercent
Field Value
RegenBaseSeconds
Regen: one RegenHeal every RegenBaseSeconds / regenStat seconds.
public float RegenBaseSeconds
Field Value
RegenHeal
public int RegenHeal