Class WaveDef
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
public sealed class WaveDef
- Inheritance
-
WaveDef
- Inherited Members
Constructors
WaveDef()
public WaveDef()
Fields
CompletionReward
Currency added when the wave is survived.
public int CompletionReward
Field Value
DurationSeconds
public float DurationSeconds
Field Value
EndOnBossDeath
The wave ends as survived when every boss has died (and none is still telegraphed), even before the timer.
public bool EndOnBossDeath
Field Value
Groups
public List<SpawnGroupDef> Groups
Field Value
Hordes
public List<HordeEventDef> Hordes
Field Value
MaxAlive
Maximum enemies + telegraphs alive at once.
public int MaxAlive