Class WaveDef

Namespace
SurvivorsMaker.Simulation
Assembly
SurvivorsMaker.Simulation.dll
public sealed class WaveDef
Inheritance
WaveDef
Inherited Members

Constructors

WaveDef()

public WaveDef()

Fields

CompletionReward

Currency added when the wave is survived.

public int CompletionReward

Field Value

int

DurationSeconds

public float DurationSeconds

Field Value

float

EndOnBossDeath

The wave ends as survived when every boss has died (and none is still telegraphed), even before the timer.

public bool EndOnBossDeath

Field Value

bool

Groups

public List<SpawnGroupDef> Groups

Field Value

List<SpawnGroupDef>

Hordes

public List<HordeEventDef> Hordes

Field Value

List<HordeEventDef>

MaxAlive

Maximum enemies + telegraphs alive at once.

public int MaxAlive

Field Value

int