Changelog¶
0.1.0¶
The first version of 2D Tower Defense Maker includes:
- A fixed-tick, engine-independent C# simulation with command recording, replay and state hashes.
- Multi-lane paths, waves, branching towers, purchased abilities, blocking barracks, controllable heroes and player spells.
- Damage, armor and resistance rules; status effects; chains, pulses, shields, traps, mine fields, beams, companions and on-site revival.
- The New Level wizard, Map Editor, Unit Workshop, Wave Timeline, Upgrade Tree, Project Validator and headless Dry Run.
- Campaign progression, best-star ratings, three save slots, a world map and permanent star-upgrade tracks.
- Pooled Unity views, a TextMesh Pro/uGUI HUD, VFX and audio hooks, music transitions and camera framing.
- Twin Roads, Crossroads and Winding Pass, plus a complete title-to-campaign sample flow and compiled extension examples.
Sample presentation and onboarding¶
- Inter 4.1 Regular, Medium, SemiBold and Bold faces with static SDF atlases, explicit sample-theme assignments and bundled OFL notices. The optional dynamic Noto Sans KR fallback remains included.
- Separate padded title and price regions on buttons and upgrade cards, larger sample small/body text and no sample text shadow.
- English and Korean interface/content tables and live relabeling APIs. The sample title starts in English without language-selection buttons.
- A consistent Start Wave label, more generous starting resources and gentler pacing across the three sample levels.
- New Unit Workshop assets are selected and scrolled into view after clearing list filters. Map Editor results stay visible above its scrolling content.
- Fresh levels include an optional starter reinforcement spell; sample audio remains an explicit opt-in.
- Maker runtime/tools are independent of optional sample content. Fresh starter assets are created in the user's own game folder.
- Low hero cards show portraits, names, levels, health and experience bars, with a selected-card border. Skill-purchase controls remain an explicit option for projects using manual progression.
- Updated English guides and actual authoring screenshots cover Welcome, New Level, Unit Workshop and the Map Editor. AI-assisted development and sample audio generation are disclosed in the notices.
See Quick Start for the first level, Presentation for typography and localization, and Support and licenses for notices.