Class BuiltInBehaviours
- Namespace
- SurvivorsMaker.Simulation
- Assembly
- SurvivorsMaker.Simulation.dll
Ids of the built-in behaviours. A definition whose Behaviour id is empty maps its enum kind to one of these.
public static class BuiltInBehaviours
- Inheritance
-
BuiltInBehaviours
- Inherited Members
Fields
Aura
public const string Aura = "aura"
Field Value
Burn
public const string Burn = "burn"
Field Value
Charge
public const string Charge = "charge"
Field Value
Chase
public const string Chase = "chase"
Field Value
ChaseWithOffset
public const string ChaseWithOffset = "chase_with_offset"
Field Value
Currency
public const string Currency = "currency"
Field Value
Heal
public const string Heal = "heal"
Field Value
KeepDistance
public const string KeepDistance = "keep_distance"
Field Value
Melee
public const string Melee = "melee"
Field Value
Orbit
public const string Orbit = "orbit"
Field Value
Ranged
public const string Ranged = "ranged"
Field Value
Shoot
public const string Shoot = "shoot"
Field Value
Slow
public const string Slow = "slow"
Field Value
Stun
public const string Stun = "stun"
Field Value
Summon
public const string Summon = "summon"
Field Value
WanderArena
public const string WanderArena = "wander_arena"
Field Value
WanderNearPlayer
public const string WanderNearPlayer = "wander_near_player"
Field Value
Methods
Of(MovementKind)
public static string Of(MovementKind kind)
Parameters
kindMovementKind
Returns
Of(PickupKind)
public static string Of(PickupKind kind)
Parameters
kindPickupKind
Returns
Of(SpecialAttackKind)
Empty for None.
public static string Of(SpecialAttackKind kind)
Parameters
kindSpecialAttackKind
Returns
Of(StatusKind)
public static string Of(StatusKind kind)
Parameters
kindStatusKind
Returns
Of(WeaponKind)
public static string Of(WeaponKind kind)
Parameters
kindWeaponKind