Class NewGameProjectResult
- Namespace
- SurvivorsMaker.Editor
- Assembly
- SurvivorsMaker.Editor.dll
Everything Create(NewGameProjectOptions) made, already linked together.
public sealed class NewGameProjectResult
- Inheritance
-
NewGameProjectResult
- Inherited Members
Constructors
NewGameProjectResult()
public NewGameProjectResult()
Fields
Arena
public ArenaAsset Arena
Field Value
Boss
public EnemyAsset Boss
Field Value
Character
public CharacterAsset Character
Field Value
Content
public ContentAsset Content
Field Value
Created
public readonly List<Object> Created
Field Value
- List<Object>
Elite
public EliteAsset Elite
Field Value
Enemies
public readonly List<EnemyAsset> Enemies
Field Value
Folder
public string Folder
Field Value
Issues
Content validation issues (expected empty).
public readonly List<string> Issues
Field Value
Items
public readonly List<ItemAsset> Items
Field Value
Scene
public GameSceneResult Scene
Field Value
Settings
public GameSettingsAsset Settings
Field Value
Sounds
public SoundCatalogAsset Sounds
Field Value
Stats
public StatCatalogAsset Stats
Field Value
Views
public ViewCatalogAsset Views
Field Value
Waves
public readonly List<WaveAsset> Waves
Field Value
WeaponRoots
First tier of each weapon kind: ranged, melee, orbit, aura.
public readonly List<WeaponAsset> WeaponRoots
Field Value
Weapons
Every tier of every weapon, in content order.
public readonly List<WeaponAsset> Weapons