Class NewGameProjectResult

Namespace
SurvivorsMaker.Editor
Assembly
SurvivorsMaker.Editor.dll

Everything Create(NewGameProjectOptions) made, already linked together.

public sealed class NewGameProjectResult
Inheritance
NewGameProjectResult
Inherited Members

Constructors

NewGameProjectResult()

public NewGameProjectResult()

Fields

Arena

public ArenaAsset Arena

Field Value

ArenaAsset

Boss

public EnemyAsset Boss

Field Value

EnemyAsset

Character

public CharacterAsset Character

Field Value

CharacterAsset

Content

public ContentAsset Content

Field Value

ContentAsset

Created

public readonly List<Object> Created

Field Value

List<Object>

Elite

public EliteAsset Elite

Field Value

EliteAsset

Enemies

public readonly List<EnemyAsset> Enemies

Field Value

List<EnemyAsset>

Folder

public string Folder

Field Value

string

Issues

Content validation issues (expected empty).

public readonly List<string> Issues

Field Value

List<string>

Items

public readonly List<ItemAsset> Items

Field Value

List<ItemAsset>

Scene

public GameSceneResult Scene

Field Value

GameSceneResult

Settings

public GameSettingsAsset Settings

Field Value

GameSettingsAsset

Sounds

public SoundCatalogAsset Sounds

Field Value

SoundCatalogAsset

Stats

public StatCatalogAsset Stats

Field Value

StatCatalogAsset

Views

public ViewCatalogAsset Views

Field Value

ViewCatalogAsset

Waves

public readonly List<WaveAsset> Waves

Field Value

List<WaveAsset>

WeaponRoots

First tier of each weapon kind: ranged, melee, orbit, aura.

public readonly List<WeaponAsset> WeaponRoots

Field Value

List<WeaponAsset>

Weapons

Every tier of every weapon, in content order.

public readonly List<WeaponAsset> Weapons

Field Value

List<WeaponAsset>