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Your own parts and weapons

The catalog is built from the image files of every content pack in the project. When a pack is added or removed, or images are added to or removed from one, the catalog rebuilds itself the next time the editor is in focus; this takes under a minute. To rebuild by hand, for example after redrawing an image at the same size, run Tools > Pixel Legion Maker > Build Catalog.

Put your own art in a pack of your own outside Assets/PixelUnitStudio, so package updates never touch it.

Parts

Parts go in Parts/<Slot>/<name>.png.

  • A part image is a 256×64 slot sheet that uses the same cell layout as the rig. See Rig/part_guide.png and Rig/body_template.png. Only fill the cells your slot draws (for example the Head cell for Hair, Mask and Ornament).
  • An optional <name>_full.png (the part drawn on the 29×42 full body, Rig/base_body_full.png) is used as the card icon.
  • Outline color is (16, 5, 5). Draw the character facing left.
  • Import settings: Sprite, point filter, no compression.

Part guide

Weapons

Weapons go in Weapons/<kind>_<name>.png.

  • One square image (48, 64, 80 or 96 pixels). The image center is the grip. The blade points left. See Rig/weapon_guide.png.
  • The first word of the file name picks the motion style: sword, axe, mace (default swing), spear, staff, bow, crossbow, gun, dagger, throw, and heavy weapons greatsword, greataxe, hammer, club, halberd, scythe. Names starting with shield are shields.
  • Keep one-handed weapons about 16–26 pixels from grip to tip so they stay above the ground in every motion.

Weapon guide

Projectiles

Projectiles go in Projectiles/<style>_<name>.png (16×16, pointing left). The first word is the weapon style that shoots it: bow, crossbow, gun or staff.

Dyeing

Dyeing recolors the most common color group of a part with one of the dye palettes, keeping its light and shade steps.