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Quick start

  1. Import the package. Everything lives in Assets/PixelUnitStudio/.
  2. Choose Tools > Pixel Legion Maker > Open Editor and press Play.
  3. Pick a slot on the left (Eyes, Hair, Helmet, Main hand, ...), then a part on the right. Click a color swatch to dye the part, or + to mix any color. Pick a skin tone above the preview.
  4. Press Save and give the hero a name. The prefab is written to Assets/PixelUnitStudio/Units/HERO_<NAME>.prefab.
  5. Open Tools > Pixel Legion Maker > Open Game Sample and press Play to see saved heroes act in a scene.

55 example heroes are included in Units/ (knight, priest, ninja, witch, fencer, crusader, vampire, orc, fairy and more).

55 example heroes

Samples

Scene Shows
Samples/LegionGameSample.unity Saved heroes attacking, shooting projectiles on hit events and playing custom actions
Samples/LegionAssemblySample.unity Six heroes built at runtime from recipes and seeds; Shuffle rebuilds them and Dye recolors them

Open them with Tools > Pixel Legion Maker > Open Game Sample and Open Assembly Sample. Open Editor returns to the hero editor.

Game sample

Tools > Pixel Legion Maker Does
Open Editor Opens the hero editor scene
Open Game Sample / Open Assembly Sample Opens a sample scene
Online Documentation Opens this manual
Build Catalog Rebuilds the part catalog by hand (it also rebuilds by itself, see Your own parts and weapons)
Export Saved Hero Sheets Writes frame sheets for every saved hero (Frame sheets)
Build Animations, Build Editor Scene, Import Rig and Open Preview Regenerate the clips, the editor scene and the rig preview