Slots, dyes and content¶
Slots and draw order (within the head)¶
| Slot | Content | Layer |
|---|---|---|
| Eye | Eye color, glowing eyes | 2 |
| FaceHair | Beards | 4 |
| Mask | Face cloth, masks, faceplates | 5 |
| Hair | Hair styles | 6 |
| Helmet | Helmets, hats, hoods | 8 |
| Ornament | Horns, halo, hair flower (shown over any hair or helmet) | 9 |
Under a helmet that covers the head, tall hairstyles (crests, quiffs, buns, flames) switch to a trimmed version so nothing pokes through. The crown, headband and feather band leave the top open and keep the full hairstyle.
Body slots: Top (Cloth), Pants (Pant), Armor (Armor), Cape (Back). Weapon slots: Main hand (WeaponRight), Off hand (WeaponLeft). Recipes use the names in code font.
Dye palettes and skin tones¶
Dyes: crimson, ember, gold, forest, teal, azure, violet, rose, brown, charcoal, ivory, or #RRGGBB for a custom color.
Skin tones: pale, tan, brown, dark, orc, undead, demon, frost.
Glow colors of the glowing eyes are kept when other parts are dyed, and change when the eyes themselves are dyed.
Content¶
| Kind | Count |
|---|---|
| Parts | 187 (Armor 14, Back 15, Top 19, Eyes 16, Beard 10, Hair 34, Helmet 27, Mask 18, Ornament 10, Pants 24) |
| Weapons and shields | 85 |
| Example heroes | 55 |
| Motions | 12 per weapon style, 9 weapon styles |
| Dye palettes | 11, plus any custom color |
| Skin tones | 8 |
| Projectiles | 4 |
Folder layout¶
| Folder | Content |
|---|---|
Documentation/ |
License, notices and a link to this manual |
Editor/ |
Catalog, animation and export tools (editor only) |
Generated/ |
Catalog, animator controller and clips, icons, prebuilt weapon turns, dye material |
Parts/, Weapons/, Projectiles/ |
Part, weapon and projectile images |
Rig/ |
Rig definition (rig.json), base body, guides, motion data |
Runtime/ |
Runtime scripts (PixelUnitStudio.Runtime assembly) |
Samples/ |
Game sample and runtime assembly sample |
Scenes/ |
Hero editor scene and rig preview |
Shaders/ |
Dye sprite shader |
Tests/ |
Edit mode tests (needs the Test Framework package) |
Units/ |
Saved heroes and the custom action library (your saves go here too) |
LegionBasePack.asset |
The package's content pack |