Frame sheets and camera¶
Frame sheet export¶
Export in the editor, or Tools > Pixel Legion Maker > Export Saved Hero Sheets, writes Exports/Heroes/HERO_<NAME>.png and a .json file next to it, in the project folder (outside Assets).
- One row per motion, one column per frame, at 1:1 pixel size. Frames grow to fit large weapons.
- The JSON lists
fps,frameWidth,frameHeight, the foot origin (originXfrom the left,groundPxfrom the bottom) andclips(name, row, frame count, loop, andeventswith thehit,castandendframes).
The sheets do not depend on Unity, so you can use them in other engines or tools.
Pixel-perfect camera¶
Add LegionPixelCamera to an orthographic camera.
| Field | Meaning |
|---|---|
| Pixels Per Unit | 32 for hero art |
| Reference Resolution | The smallest view in art pixels. The screen always shows an integer multiple of it. |
| Upscale Render Texture | In play mode, render at art resolution and scale up by an integer factor. Rotated limbs and weapons then snap to the pixel grid. |
It works the same in the Built-in pipeline and URP. The game and assembly samples use it at 384×216.