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Build a single-player survival action game with automatic weapons, waves, level-up choices and an optional shop. This manual is for designers authoring data, programmers extending rules, and teams evaluating balance before a full play session.

Start with the five-minute sample to learn the flow, or the ten-minute project wizard to own a small game immediately. Then author content, measure a build, playtest it, and iterate. Runtime rules and display are separate so a visual change does not become a hidden balance change.

Use the maker tools to author content, compare builds and measure the resulting game.

Entry point and reference fields

Entry point: Tools/Survivor Roguelite Maker/New Game Project...

Field / API Purpose
Content Your connected authoring registry
Settings Run and simulation rules
Seed Nonzero for repeatable comparisons

Figure

Product capture.

Product capture.

Check your result

Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.

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