Welcome¶
Play the demo Create your first game Browse the API
Build a single-player survival action game with automatic weapons, waves, level-up choices and an optional shop. This manual is for designers authoring data, programmers extending rules, and teams evaluating balance before a full play session.
Start with the five-minute sample to learn the flow, or the ten-minute project wizard to own a small game immediately. Then author content, measure a build, playtest it, and iterate. Runtime rules and display are separate so a visual change does not become a hidden balance change.
Use the maker tools to author content, compare builds and measure the resulting game.
Entry point and reference fields¶
Entry point: Tools/Survivor Roguelite Maker/New Game Project...
| Field / API | Purpose |
|---|---|
Content |
Your connected authoring registry |
Settings |
Run and simulation rules |
Seed |
Nonzero for repeatable comparisons |
Figure¶

Product capture.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.