Offer Odds¶
Select character, mode, Shop or Level-up, Luck, progress values, sample-path count and seed. Draw a baseline, then use Compare With to isolate guarantee or character-policy changes. Progress means waves in Arena mode and levels in Field mode.
Chance is the share of offer slots containing an id at a sampled progress value. First Seen Mean averages the first appearance among observed paths in the sampled window. A value of -1 marks an unobserved entry in that window. Not Observed % needs the report's path counts. Read observed-path counts alongside each result.
Weights, guarantees, bans, ownership and eligibility interact. Use whole-run simulation and direct play to measure purchasing histories. Select the Luck binding from your request/settings when customizing stat bindings.
Entry point and reference fields¶
Entry point: Tools/Survivor Roguelite Maker/Offer Odds
| Field / API | Purpose |
|---|---|
Mode / Offers |
Arena/Field and Shop/Level-up |
Progress values |
Waves or levels |
Sample paths / Seed |
Sampling experiment |
Compare with |
Guarantee/character-policy comparison |
Figure¶

Product capture.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.