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Offer Odds

Select character, mode, Shop or Level-up, Luck, progress values, sample-path count and seed. Draw a baseline, then use Compare With to isolate guarantee or character-policy changes. Progress means waves in Arena mode and levels in Field mode.

Chance is the share of offer slots containing an id at a sampled progress value. First Seen Mean averages the first appearance among observed paths in the sampled window. A value of -1 marks an unobserved entry in that window. Not Observed % needs the report's path counts. Read observed-path counts alongside each result.

Weights, guarantees, bans, ownership and eligibility interact. Use whole-run simulation and direct play to measure purchasing histories. Select the Luck binding from your request/settings when customizing stat bindings.

Entry point and reference fields

Entry point: Tools/Survivor Roguelite Maker/Offer Odds

Field / API Purpose
Mode / Offers Arena/Field and Shop/Level-up
Progress values Waves or levels
Sample paths / Seed Sampling experiment
Compare with Guarantee/character-policy comparison

Figure

Product capture.

Product capture.

Check your result

Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.

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