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Wave Editor

Content Browser gathers the connected content graph and validation issues. Use it after adding assets or changing ids, tiers and references. Use its results together with the conditional inspectors, then play the scene.

Wave Editor exposes wave/groups/entries and expected spawning over time. Compare expected schedule counts with admitted spawns in a real run. Compare the schedule with a recorded Horde Preview and measured Run Pacing results. Asset edits use Unity Undo; keep a content version in source control for repeatable analysis.

Entry point and reference fields

Entry point: Tools/Survivor Roguelite Maker/Wave Editor

Field / API Purpose
Wave / Groups Schedule being authored
Count / Interval / Delay Spawn timing
Preview Scheduled counts before runtime spawn admission

Figure

Wave Editor with spawn timeline and preview.

Wave Editor with spawn timeline and preview.

Check your result

Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.

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