Weapon Evolution¶
Goal¶
Build a tier-chain weapon.
Procedure¶
- Create a first-tier WeaponAsset and give it a unique id and Family.
- Use the next-tier tool to create/link successive tiers; review proposed price and scaling.
- Register the chain in Content.Weapons and choose starting roots on the character.
- Configure WeaponSlots and MergeOnFullSlots for your acquisition design.
- Test two equal copies, a next-tier replacement and terminal-tier/full-slot rejection.
Verify¶
The resulting acquisition must either succeed by the documented rules or be absent from offers; it must not trap a choice window.
Entry point and reference fields¶
Entry point: Use the corresponding Content inspector and Tools/Survivor Roguelite Maker/ tools.
| Field / API | Purpose |
|---|---|
NextTier |
Successor definition |
Family |
Consistent grouping |
MergeOnFullSlots |
Full-capacity policy |
Figure¶

Weapon inspector displaying the connected tier chain.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.
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