Offers¶
Use Item for shop stock and Upgrade for level-up stat rewards. Availability and channel policy determine where a definition appears. Explicit authoring switches such as Use Acquisition, Use Pool Constraints and Use Trigger Rules preserve older data when off; enable the appropriate switch before relying on its extended fields.
Pool settings cover tier weights, tag weights, kind-specific slots, family constraints, character preferences/bans, guarantees and banish allowances. Guarantees select from eligible candidates. Full-slot weapon merges and next-tier replacement follow the acquisition/shop rules. Validate each tier and use Offer Odds with the intended character, mode, progress and inventory configuration.
Sets count weapon membership. Duplicate references to one set on a weapon count once. Only the highest reached threshold applies, with the first entry winning an equal threshold. Character policy tags control preferences and bans; inventory tags describe owned content.
Entry point and reference fields¶
Entry point: Assets/Create/Survivor Roguelite Maker/Game Settings
| Field / API | Purpose |
|---|---|
Available |
Global eligibility gate |
UseAcquisition |
Opt into asset acquisition policy |
Tags / PoolGroups |
Weights, filters and bans |
Guarantees |
Eligible guaranteed candidates |
FieldWeaponChance |
Field choice category weight |
Figure¶

Game Settings inspector with pool eligibility and guarantee rules.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.