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Offers

Use Item for shop stock and Upgrade for level-up stat rewards. Availability and channel policy determine where a definition appears. Explicit authoring switches such as Use Acquisition, Use Pool Constraints and Use Trigger Rules preserve older data when off; enable the appropriate switch before relying on its extended fields.

Pool settings cover tier weights, tag weights, kind-specific slots, family constraints, character preferences/bans, guarantees and banish allowances. Guarantees select from eligible candidates. Full-slot weapon merges and next-tier replacement follow the acquisition/shop rules. Validate each tier and use Offer Odds with the intended character, mode, progress and inventory configuration.

Sets count weapon membership. Duplicate references to one set on a weapon count once. Only the highest reached threshold applies, with the first entry winning an equal threshold. Character policy tags control preferences and bans; inventory tags describe owned content.

Entry point and reference fields

Entry point: Assets/Create/Survivor Roguelite Maker/Game Settings

Field / API Purpose
Available Global eligibility gate
UseAcquisition Opt into asset acquisition policy
Tags / PoolGroups Weights, filters and bans
Guarantees Eligible guaranteed candidates
FieldWeaponChance Field choice category weight

Figure

Game Settings inspector with pool eligibility and guarantee rules.

Game Settings inspector with pool eligibility and guarantee rules.

Check your result

Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.

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