Skip to content

Content

Create assets below Assets/Create/Survivor Roguelite Maker/. Start with the project wizard if you want an already linked graph.

Asset What to configure
Stat Catalog Unique stat ids, base values, display names, percent hints and optional min/max
Game Settings Run/shop/level-up/pool rules; simulation settings, stat bindings, defense and level curve
Content/Content The registry: stats/settings, weapons, items, characters, enemies, sets, waves, arenas and unlocks
Content/Character Starting weapon choices/items, effects/triggers, melee/ranged permissions and offer preferences/bans
Content/Weapon Combat definition, tier/family/next tier, price, availability, tags, sets and acquisition policy
Content/Item Item or Upgrade kind, tier/price, effects/triggers, tags, owned cap and optional wave lifetime
Content/Set Ordered weapon-set thresholds and their effect lists
Content/Enemy Body, scaled health/damage, movement, special attack, boss phases and status immunities
Content/Elite Elite modifiers converted to an EliteDef
Content/Wave Duration, capacity, spawn groups, elite chances, horde events, boss ending rule
Content/Arena World dimensions, ordered waves and common spawn groups

View and sound catalogs belong to Presentation and are assigned on the scene bootstrap. They map ids to presentation assets. See Presentation.

Use stable, unique ids within the content categories that reference them. Display Name, Description and Text Key are presentation text; Id supplies save identity. A tier chain needs a unique id for every tier, a consistent family and acyclic Next Tier links. Add each weapon to the registry and configure the character's starting list separately.

Entry point and reference fields

Entry point: Assets/Create/Survivor Roguelite Maker/Content/Content

Field / API Purpose
Stats / Settings Catalog and rules
Weapons / Items / Characters Player-facing content lists
Enemies / Sets / Waves / Arenas Connected world content
Unlocks Progression target rules

Figure

Content registry linking settings, stats and authored assets.

Content registry linking settings, stats and authored assets.

Check your result

Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.

Documentation home · Characters · Weapons · Weapon Tiers