Weapon Tiers¶
Give every tier a unique Id, keep its Family consistent, and connect NextTier without cycles. The inspector displays the chain and offers a next-tier creation action with scaling/registration choices. Review its proposed values before accepting.
Register tiers in Content.Weapons and keep starting choices separate. Shop/acquisition settings control equal-definition merges, next-tier replacements and candidate eligibility at full capacity. MergeOnFullSlots matters at full capacity.
Test at both a free slot and a full slot, including a held terminal tier. Validate that the offer pool never presents an unreceivable candidate. Use the tier chain for weapon progression.
Entry point and reference fields¶
Entry point: Assets/Create/Survivor Roguelite Maker/Content/Weapon
| Field / API | Purpose |
|---|---|
Tier |
Tier index; zero is the lowest |
Family |
Family grouping |
NextTier |
Next definition/reference |
MergeOnFullSlots |
Allow configured full-slot merging |
WeaponSlots |
Capacity for acquisition checks |
Figure¶

Weapon inspector displaying the connected tier chain.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.