Weapon Lab¶
Choose a WeaponAsset/tier, stat sliders, dummy count, ring radius and measurement length. Compare expected DPS with measured DPS, hit/kill counts and the density curve. Use the visual preview to see range, projectile and orbit/aura behaviour; pause it when examining a configuration.
Re-measure after changing stats or weapon fields. A measured number is specific to this target layout, time interval and seed. Register custom behaviours in both the scene systems and the analysis systems.
Entry point and reference fields¶
Entry point: Tools/Survivor Roguelite Maker/Weapon Lab
| Field / API | Purpose |
|---|---|
Dummies / Ring radius |
Target layout |
Measure (s) |
Measurement interval |
Tier / Stats |
Weapon and build modifiers |
Figure¶

Product capture.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.