Field Mode¶
Goal¶
Use Field mode in one scene.
Procedure¶
- Assign Content and an optional separate FieldSettings on the bootstrap.
- Enable the mode selector or set Mode to Field.
- Configure FieldWeaponChance, choice tiers and current weapon capacity.
- Set FieldCarryHealth according to the intended wave transition.
- Play through a mid-wave level-up and a wave boundary.
Verify¶
The current wave pauses for choices and resumes; no Arena shop is inserted.
Entry point and reference fields¶
Entry point: Use the corresponding Content inspector and Tools/Survivor Roguelite Maker/ tools.
| Field / API | Purpose |
|---|---|
Mode |
Field |
FieldCarryHealth |
Transition health |
FieldWeaponChance |
Weapon/upgrade category weight |
Figure¶

Product capture.
Check your result¶
Validate connected content before starting a new measurement or run. Keep the settings, seed and content version with any result you compare. For code-only adapters, compile against the package version you ship and configure the required authored data before gameplay.
Documentation home · Weapon Evolution · Boss Wave · Status Weapon